Monopoly, Clue, Candy Land, Battleship, Ouija Board, He-Man, Hot Wheels, Asteroids, Major Matt Manson, View-Master, and now Max Steel.
What all of these games have in common is one thing: they are all being adapted into movies.
It seems as if every second now a new game adaptation is being announced.
There’s even going to be a Where’s Waldo movie.
I feel almost insulted by all these utterly pointless and ridiculous adaptations!
Are studio execs really that desperate?
Toys are meant for the playground and board games are meant to be put in a storage closet you never go to.
They are not meant for a movie theatre.
Let’s take a look at those recent horrible, horrible acquisitions.
Bare in mind: all of them will be live-action.
Starting with a weird one (aren’t they all?): the Ouija board movie!
This sounds a lot like that 1986 movie named Witchboard.
Kane described the movie as being similar to “the old ‘80s Amblin movies: ‘Goonies,’ ‘Young Sherlock’ … in that vein.”
The movie will be directed by Ridley Scott and the script written by Corpse Bride/Monster House’s Pamela Pettler.Brian Goldner, CEO of Hasbro, described the story as “real people kind of playing a real-life game of ‘Monopoly,’ not the board game, although they’re icons of the game”. As for Ridley Scott, he said the following: “We have identified a pretty good story and it is fundamentally a movie, not a game, probably describing in a way the characters in the film, the passion of the game, and how the game came about.”
I think that toy-based movies will probably never really work. If we’re being honest for a second here, Transformers (barely) only really worked because of its VFX, and I doubt I’m shocking anyone by saying the new G.I. Joe movie is probably going to tank.
Kung-Fu Panda’s John Stevenson will direct the live-action adaptation of He-Man and the Masters of the Universe (produced by Joel Silver) based on a Justin Marks screenplay (the guy who wrote the 2009 Street Fighter). Max Steel was very recently announced so no director is yet known, though Joe Roth will produce the pic for Paramount. Major Matt Manson however is being written by Boomtown/Raines’ Graham Yost and will be played by non other than Tom Hanks.
Moving on to Candy Land. The game is extremely popular amongst youngsters. Interestingly enough though, it isn’t that well-known outside of the States, so we’ll have to see how the movie fares internationally.There isn’t much to say about the plot except that I’m sure the film will be as thought-provoking as the game itself.
The studio wants it to be an “epic naval action adventure”.
Yet again, I don’t see the point of forcing down the Battleship name, given the plotlessness of the game.
Penning down the correct term for this piece of cinematography is as complicated as was understanding the complex relationship that lies between the new 90210 and the new Melrose Place.
My point is this: why would you make such shitty movies if you have something worth putting your money in?Will the tag line be “In space, no one can hear you fail”?
In any case, the Lorenzo di Bonaventura-produced film will be penned by Bedtime Stories’ screenwriter, Matt Lopez.
Good luck with that.
A naval movie need not be attached to the Battleship name either.
And since execs are so keen on the idea of adapting plotless games into motion pictures, tune in tomorrow for my Top 5 of the best (worst?) games that should have adaptations of their own.
Possible Related posts:
- Five games Hollywood should make into movies
- Hollywood not enough racist, homophobic and sexist for Americans?
- OMFG
- My Oh My
- Previewing







{ 2 comments… read them below or add one }
Epic post as always. i totally agree that making movies out of board games is the most ludicrous idea i have ever heard. who the hell wants to see candyland the movie or for that matter viewmaster the movie. i think hollywood has sunk to a new level of low to be pulling this crap out to be made into movies.
As leggy said. Great post.
My ideal idea would be "Snakes n Ladder". Admittedly its already used in bits in Cube series. Each room connected to six other (dice). Every door contains goodies or hazards. Some will instantly gives you access to higher level. Other will downgrade you to lowest level. Haven't worked it out fully still.