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Posts tagged as “Comics”

You die a brand or live long enough to become an IP

Like many ooga chaka-ers out there, I saw Marvel’s Guardians of the Galaxy (and am now feverishly digging through obscure Wikipedia entries to claim irritation about Cosmo‘s portrayal in the movie). The very positive box-office results brought a discussion surrounding its supposed “surprising success” linked to its “unknown IP” (not the Internet kind). Both claims are worth the look.

First off, Guardians of the Galaxy is the first fun big-budget movie in a sea of depressingly dark fares. It’s arguably even lighter than the first Iron Man, which had “good people” dying in it. That movie was a relief, so I wouldn’t call this success surprising (albeit well-deserved).

As for the second part–the “unknown IP”–there needs to be a little more conversation.
Intellectual properties are something “people” have been complaining about. “It’s an invasion! All these adaptations, sequels, remakes, reboots, requels! Nothing original is being created!” The truth is Hollywood has been IPeeing all over for quite a while now. Remember Ridley Scott’s Monopoly? I do.
I won’t bore you with the “nothing is original” freshman argument since mine is other: all creative endeavors need to be branded (or from an existing IP–which is merely branding in another way). At least in the 21st century. And this isn’t about marketing 101, or a cynical way of looking at something creative. It’s about the increased importance of branding relating to writers and what they create.

A good example of this evolution is Breaking Bad, which premiered around the WGA strike. I and three other people watched the first season during the good ol’ days of 2008. I’m a hipster that way.
In the span of half a decade, it evolved into a bona fide IP. The show has spawned countless merchandising items (who doesn’t own a Pollos Hermanos t-shirt?), a Colombian remake, and an upcoming spin-off. Would you have yelled at Vince Gilligan five years ago for creating an “IP”? Hell no. Incidentally, Gilligan has become himself a brand, with CBS reviving his long-dead pilot Battle Creek.

What about a recent feature project that seems neither branded, or from an IP?
The same week I went to guard the galaxy, there was another flick that had just come out: Richard Linklater’s Boyhood.
Clearly not a known intellectual property (unless you’re talking about Tolstoy’s Boyhood–but who the hell is going to make a trilogy of biopics?).
Yet, Boyhood is branded. It’s a Richard Linklater film.
Boyhood Portraits

To me, Linklater is as clear of a brand as any other known film-maker. It may not be as clear-cut to you as Michael Bay’s explosions, or J.J. Abrams’ lens-fest, but you know what you’re getting with a Linklater movie: naturalism.

Brands are to flavor (or execution) what IP is to content. And don’t think I pulled “flavor” out of my ass.
Quoting Nicole Perlman, Guardians of the Galaxy‘s original writer, about James Gunn’s arrival on the movie:

We didn’t collaborate, they brought in James Gunn with his ideas, he was the director and added his “James Gunn flavor” and a few characters and worked off my script.

Guardians Key Art Group
Like a lot of film projects, the original writer ends up being rewritten (you can read more on the Guardians authorship case over here). For better or worse, the idea is always to add (or replace in some cases) a perspective. Hopefully, the idea is not to take away from a project, but to add to it.
Which brings me back to the movie’s “unknown IP”.

Guardians may not have been a hot well-known property a few years back, but arguably neither were most of the MCU’s Avengers (to non-comic readers). Despite this, how many variations of the teams (and its members) have there been in comic book history? Many.
There’s a clear reason why Marvel has been selecting writer-directors for most of their features. They’re trying to give a definite, clear stamp on a character’s take. They want someone’s perspective, vision, to drive the MCU’s version of that character. They want the audience (and the industry) to know what they’re getting, one way or the other. See: Joss Whedon.
The studio is trying to find people to mesh with, but more importantly find people that can carry that vision with their brand.

“Brands” and “IPs” may seem like marketing terms, but it’s the reality we live in. Not because it’s the cheap way out, but because projects need to be distinctive. It’s a crowded media place. Just run walk saunter linger over to San Diego Comic-Con to see for yourself.
And that’s my overlying point: as a writer, you should carry an identifiable vision. So what defines it? When you go out and talk about (or pitch) your project, what do you brand it (or you) as? Whether you want it or not, that’s probably how your agent and/or manager are trying to sell you.
I’m not saying it’s a good thing. I’m not saying it’s a bad thing. I’m saying it’s just a thing to be aware of. Something that still should not detract you from your creative process (even if that sounds counter-intuitive). It can add to it. Perhaps clarify a single direction or path for your project. Maybe you were struggling to find the right tone, or potential market. But that’s step two.

No project lives in the ether. Your pilot will need to be identified as something. This isn’t meant to be a depressing fact. Breaking Bad was described as “Mr. Chips becomes Scarface”. For a few viewers in its first season, it was even just known as “Hal cooking some meth”. If it had been canceled prematurely, that’s probably what the world would have remembered. Instead, it thrived for years and ended as a hit. You die a brand, or you live long enough to become an IP.

Tips and stories from around the Web: Comic-Con 2011 Edition

We might be bitching about the ridiculous price of the tickets (especially next year’s) or the hotels, but Comic-Con is ultimately a celebration of — well, I’d say comics but we both know that’s not true anymore, so, let’s just say, a celebration of pop-culture mostly for the fans (and the pros).

As this will be my first trip to the Con, I did a bit of research to find some tips and guides.
Needless to say, I found several very interesting ones:
– Kotaku ran an article last year not necessarily on tips about the con itself, rather tips about travelling to it (and in it). Still a very interesting read.
– Another “Top 10” list to mention is the POVonline convention guide.
– If you’re a Flash fan, then you must know Speed Force. What you may not be aware of is that they published amazing suggestions “for making the most of comic conventions.” It’s all based on personal experience from the author and it has a lot of handy nuggets of information.
– I can’t list great Comic-Con guides without mentioning Shouting in the Wind’s own post. It pretty much answers most of the questions anyone has about attending the con. There’s usually an update every year, though I’m linking last year’s guide since, as you can guess, sadly no ’11 update has been made for now.

A lot of these tips may seem a tad redundant, but it’s pretty clear you can’t go to Comic-Con unprepared.
Three key suggestions seem to emerge:
Pack for the day with food and water, be ready to walk/stand in line with comfy shoes, and, perhaps most of all, have a hand sanitizer. I know I will.

With all of that said, I must also talk about one extremely exhaustive guide/tip-list stands out above all the rest.
I am of course referring to The Comics Reporter‘s own 150+ Tips For Attending San Diego’s CCI 2011.
That’s right, the website has over 150 tips, and these are definitely not one-liners. Warning: given its extensiveness, the page is pretty long.
This is clearly a must-read for any attendee, especially the first-timers.

I also thought it’d be a good idea to link in this post several other websites which are great source of intel about the convention.
– First up is SDCC Blog, an unofficial SDCC blog self-described as “the ultimate source for all things SDCC.” Although it’s not as “ultimate” as they seem to think, it is still pretty comprehensive. The most notable part of the site is its dedicated off-site events page.
– A great “counter-point” to this website is Comic-Con Geek, which also provides news on the subject, often more extensively.
– Finally, we have The Beat which has a dedicated Comic-Con section and often brings amazing insight into the con and news around it.

You should also know that the official San Diego Comic-Con website is full of amazing guides, from maps of the convention floor and shuttle information, to exhibitor listings and schedules.

If you’re interested in what my panel schedule will look like (I know I am), here’s a link to MySched–or what’s left of it.
Some panels still interlap as I’ll probably be deciding last-minute for those.
Obviously, it’s mostly a wish-list, since you can never tell how everything is going to go down.

I’m also hoping for some kind of ‘LA TV Writers’ meet-up to be organized.
And if yourself are attending the Con, you can always shoot me an e-mail!
If nothing is ultimately planned, I’ll probably tweet up something around Saturday, maybe a screening of a crappy pilot — or an impromptu get-together…
After all, isn’t that the point of a convention?

Focus on Writing for Genre Television

On Friday evening was a round-table at Meltdown Comics featuring some of the greatest minds behind the best genre TV series currently on the air.
The panel was hosted by Sax Carr & Tim Powers and entitled ‘Writing for Genre Television.’
It was comprised of the following awesome people:
Amy Berg
Josh Friedman
Bob Goodman
Javier Grillo-Marxuach
Deric A. Hughes
Ashley Miller
Benjamin Rabb
Laura Valdivia

Since there wasn’t much to do on a Friday afternoon, I decided to come to Meltdown Comics way earlier.
Turns out, that was pretty pointless, though I did buy a couple of comics and graphic novels.
Anyhow, once it was finally time to sit down into the Meltdown Gallery, it quickly became clear that we were going to wait some more as Josh Friedman hadn’t yet arrived.
Fortunately for everyone already present (and especially Javier’s appetite), a deliciously disgusting food truck was present on the scene of the crime.

And once everyone was ready, it was time to shine.
The panel was very fun and informative with a lot of awesome writing advice.
Probably (one of) the greatest and most memorable was undoubtedly Ashley Miller’s three rules every writer should abide to:
1) Write every day.
2) If you can’t write, read.
3) Finish things.

Javier had his own version of these same rules:
1) Write every day.
2) If you can’t write, read.
3) If you can’t read or write, then you’re illiterate.

A few writing debates were raised throughout the night.
The first was about the (non)inclusion of inside jokes into a genre show.
Josh Friedman apparently got mad one day after one of the writers snuck the name of a fan inside a script.
Why?
Constructing a believable genre world takes a lot of time and credibility, which can be instantly ruined by a mere ‘wink’ to the audience. This is tantamount to breaching the fourth wall.
It’s however a totally different thing if the in-jokes are part of the world itself and pop-culture talk is relevant to the characters (the example given was that of two characters talking about red shirts on Warehouse 13).

You are also doing something very wrong if you are stating the obvious in your dialogue.
If someone says either “Listen. Everybody knows that…” or “Now let me get this straight…”, rethink your entire scene. Josh also said the same about someone reading a case-file (therefore listing a person’s background to the audience).

Then came the delicate subject of killing off (regular) characters.
Sax Carr kind of wrongfully used Doyle’s death in Angel as an example of a gutsy move to kill a main cast member so early on in a series. Though that was quickly proven to be a bad choice as Doyle was in reality killed for practical (read: on-set) reasons, not creative ones. The point is that certain decisions made by writers are not always made solely for the sake of the story. They can also be done because of contractual or even personal obligations.
Another on-screen death discussed was Derek Reese being (randomly) killed by a Terminator (in The Sarah Connor Chronicles). In my mind, this still represents one of the greatest and balsiest deaths on a TV series.
If you’ll recall the episode in question, Brian Austin Green’s character was swiftly killed in action by a Terminator. No dramatic music, no smash cut to black, no heroic sacrifice. Just one minute he’s there, and the next he’s gone.
And we move on.
This is exactly why this death is so memorable. As explained by Josh himself, Derek was a soldier, and not all soldier die in the glory of battle. Derek knew he was going to die at some point and he accepted that.
If anything, his death made the world even more real.
Unsurprisingly, this gutsy decision had to be battled for by the writing staff (which even before that had a debate about it amongst themselves, raging for weeks).
The writers on the panel did tend to agree though that now act breaks and cliffhangers are not really about ‘life or death’ situations, rather about personal character stakes (see Breaking Bad).

This doesn’t bring me to the next topic, but I’ll talk about it anyways: anciliary online materials during the hiatus of a show, such as ARGs or webisodes. Is it becoming an obligation?
There again, the consensus seemed to be that it was a two-way street. The networks want it, and the writers love it. It’s just a question of finding the right balance between the two needs.
It is also difficult to make the ‘extra-curricular’ content canon. Case in point with The Lost Experience. Javier talked about his experience crafting, arguably, the best TV ARG made and how, even though the story explained the true meaning of Lost‘s numbers, fans just wouldn’t accept this as an answer.

The panel continued with a question about the zombie (sub)genre and if there is anything left to tell in it.
The bottom line of the discussion that followed was this: Regardless of the genre you want to work on, your story needs to be about something. You can’t say “my story is about vampires,” but maybe it’s more a coming-of-age story? (akin to Jessica in True Blood) It is also not because you’re introducing X or Y into the pot that you’re “elevating” the genre, that’s just ridiculous.
If the allegory works then go for it, but you shouldn’t start a project just to use a creature.

Last but not least, there was also some talk about…exposition.
I know, it’s a pain for us all.
Exposition can sometimes be delivered successfully by actors, but everyone agrees that it is best not to write an expository scene or dialogue. Rather, do both exposition and character at the same time. Every scene in your script should hold more than one piece of information.
On the same line of thought, Javier added that every scene and every story can potentially be brought back to the same basic rhythm of three (beginning, middle, end). He used as an example an early scene in Saving Private Ryan that used the same principle as a joke (set-up, development, pay-off) but wasn’t necessarily one to begin with.
If a scene isn’t working, maybe that’s one of the reasons.

So there you have it.
I’m sure there’s a lot I didn’t put down here, so once a video of the event is online, I’ll be sure to edit it in.
Until then, happy writing.