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Posts tagged as “Characters”

TV World-Building 101 (PT44)

Update: PT44 transcript now available

Alex and Nick discuss the importance of world-building in television writing and TV pilots.

What is the point of world-building in TV shows? What are some good and bad examples of mythology? How can you implement world-building effectively in your own writing? What are some common pitfalls to avoid falling into?

The Paper Team sets the scene…

SHOWNOTES

Content

1 – Defining world-building (00:58)
2 – Tools of world-building (10:03)
3 – Common pitfalls of world-building (20:19)
Takeaways and Resources (29:22)

Links

The Shield
Vic Mackey
Claudette Wyms
C. C. H. Pounder
The Practice
Battlestar Galactica
The Man in the High Castle (TV Series)
Firefly
American Gods (TV Series)
Cosmos: A Personal Voyage
Logan
Defiance (TV Series)
17th Precinct
Battle of Serenity Valley (Firefly)
The Handmaid’s Tale (TV Series)
“Unfinished Business” (3×09 – Battlestar Galactica)
Caprica
Lostpedia
“TV Writer vs. Fandom: Writers’ Rooms and Fan Interaction” (PT38)
“The One with the Prom Video” (2×14 – Friends)

Resources

r/worldbuilding (reddit)
Writing in the Margins’ Sensitivity Readers

This episode brought to you by Tracking Board’s Launch Pad Writing Competitions

Use code PAPERTEAM to get $15 OFF when you enter a Launch Pad Competition

Special thanks to Jason J. Cohn for helping us edit this episode.

If you enjoyed this episode (and others), please consider leaving us an iTunes review at paperteam.co/itunes! :)

You can find Paper Team on Twitter:
Alex@TVCalling
Nick@_njwatson
If you have any questions, comments or feedback, you can e-mail us: [email protected]

How Joss Whedon and the Buffy writers’ room broke episodes

A couple weeks ago was Buffy the Vampire Slayer‘s 20th anniversary of its series premiere, so now seems a good time to talk about the behind-the-scenes writing process.
Most Joss Whedon-run rooms, especially Buffy, are kind of iconic. They’ve brought us a huge amount of talented showrunners and A-list writers, rivaled only by the Star Trek writers rooms.

In 2003, back in the days when Firefly was still airing on FOX Fridays, the amazing Jane Espenson wrote a blog post on the show’s official website. She detailed how Joss Whedon was running the Buffy and Firefly writers rooms, and how they were brainstorming/outlining their episodes.
The website is now long gone, but I found the original post thanks to the Internet archive’s Wayback Machine. Here it is uncut:

I’ve been asked to describe the writing process on a Joss Whedon show. I am primarily a Buffy writer, and I’m not in the Firefly writing room that often, but the general procedure is similar.

Okay, first there is the idea. This is usually something that Joss brings in, and it always begins with the main character – in my case, almost always with Buffy. We spend a lot of time discussing her emotional state, and how we want her to change over the course of the season. Frequently this in itself will suggest a story area – we will find a story in which we explore her mental state metaphorically. The episode “Same Time, Same Place,” was centered around Willow… we wanted to explore her emotional distance from the other characters. This turned into a story in which no one could see or touch Willow and vice versa. The episode “Conversations with Dead People” dealt in part with Buffy’s ambivalent feelings about her calling. She explored the feelings during a mock therapy session with a vampire she was destined to kill. Notice that the episode ideas *begin* with “what is she going through” and never with “what would be a cool Slaying challenge?”.

Once we have the central theme of the episode, and we understand how the main character will change during it, we begin “breaking” the story. This is done as a group, with the entire staff participating, except for anyone who is currently out writing the script for the previous week’s episode. Breaking the story means organizing it into acts and scenes. When the break is complete, the white board in the anteroom to Joss’s office is covered in blue marker, with a brief ordered description of each scene.

The first step in breaking an episode, once we know what the story is about, is deciding on the act breaks. These are the moments before each commercial that introduce danger or unexpected revelations into the story… the moments that make you come back after the commercials. Finding these moments in the story help give it shape: think of them as tentpoles that support the structure.

Selecting the moments that will be the act breaks is crucial. Writers who are just starting out, writing sample scripts that they will use to find that first job, often fail to realize this – I remember changing what the act break would be in a script because I wanted it to fall on the correct page. This is a bad sign. The act break moments should be clear and large. In my Firefly episode, “Shindig,” the third act ends with Mal stabbed, badly injured, in danger of losing the duel. It does not end when Mal turns the fight around, when he stands victorious over his opponent. They’re both big moments, but one of them leaves you curious and the other doesn’t.

After the act breaks are set, the writers work together to fill in the surrounding scenes. When this is done, there is one white board full of material. At this point the work-dynamic changes completely, and it stops being a group project. At this point, the single author of the episode takes over. She takes the broken story and turns it into an outline. (Or possibly a “beat sheet,” a less detailed version of an outline.)

An outline is usually between nine and fourteen pages of typed material that fleshes out the broken story. It clarifies the attitudes of the characters, the order in which events happen within scenes, and often includes sample dialogue and jokes. A writer usually writes an outline in a single day.

The complete outline is turned in to the showrunners — Joss Whedon and Marti Noxon on Buffy or Joss and Tim Minear on Firefly. The writer is given notes on the outline very quickly, usually within the day. These notes are often quite brief and almost always have to do with the *tone* of the scenes – “make sure this doesn’t get too silly,” or “I see this as more genuinely scary.”

At that point, the writer starts work, writing the script itself. Many of the writers go home to do this. They are excused from story breaking until their first draft is done. (The rest of the staff, of course, moves on to breaking the next episode.) The writing of a first draft takes anywhere from three days to two weeks, depending on the demands of production. Sometimes the production schedule requires that more than one writer work on a given episode, splitting it into halves or even thirds – interestingly, this often results in very nice episodes and isn’t as jarring as you might expect, because we’ve all learned to write in the same style.

The first draft turns a dozen-page outline into approximately 52 pages of action and dialogue. People outside the writing process are sometimes disappointed to learn that we are following a detailed outline. They feel that there can be little creative work left to do in the actual writing, but this is not the case. This is, in fact, the most exciting and freeing part of the process… every word spoken, every punch thrown, is spelled out by the writer at this stage. For me, this, more than during filming, is when the episode actually becomes *real*.

After the first draft is turned in, the writer gets another set of notes. These may be light or extensive, but on a Joss Whedon show, these rarely result in a rethinking of the episode. The broken story remains the same, although the words expressing it may change. Even an extensive note session rarely lasts more than an hour, and usually is much shorter than that. The writer takes these notes and in the next few days, produces a second draft. Buffy scripts usually go to a third draft and sometimes a fourth, but by the end of the process the changes become very small indeed – “change this word” or “cut this joke.”

At the end of the process, Joss or Marti or Tim usually take the script and make a quick rewriting pass of their own. This produces the shooting draft.

Then it is filmed!

Congratulations – that’s an episode!

And that’s how Buffy worked.

Survivor: A Storytelling Experiment

It’s a great time to be a Survivor fan.

The show is standing very strong, often finishing number one in its timeslot. Next season is ‘Second Chance‘ (Season 31). It is a very anticipated season for many reasons. For one, it is the first All-Star in over half a decade (third overall). It is also bringing back both new-school and old-school contestants, spanning the thirty seasons. And for the first time in its history, the choice in Survivor‘s casting is going to come down to people’s votes.
That’s right, there’s a big Survivor election campaign going on right now. All the famed contestants are becoming very involved with the various fan communities, and cranking a lot of awesome content all around. (Unrelated shout-out to Rob Cesternino‘s great podcast empire).

Survivor S22E10 Rice Wars Jeff ProbstDon’t get on Jeff’s bad side.

If you’re a TV Calling follower, you know that I’m a big Survivor nerd. Way back when, in the very first year of this site, I wrote about the show’s first HD season at the time (in Gabon). Although I used to watch the French version of the show (Koh-Lanta), I do believe the American version is truly superior. Both on a strategic/game level, and in terms of narrative. Yes, narrative.
There’s a reason why, thirty seasons deep, Survivor is more compelling than ever. And it ain’t just twists and backstabbing.

Sure, CBS Survivor is a great social experiment, but it is just as much an amazing storytelling experiment. I’d go so far as saying Survivor is still one of the best shows on TV as well as being, week-to-week, one of the best stories told on TV. Take great players/characters, put them in provocative dilemmas, and you have a recipe for thirty seasons of success. That’s your basic template, but like any great backdrop, it is only a stage for the story to be told. A structure with its own acts. Favorite characters get eliminated, underdogs rise to the challenge, rugs are pulled from under them.

An interesting example of Survivor storytelling is the now-iconic Survivor: Vanuatu (Season 9) and its winner, Chris Daugherty. Vanuatu came out right after the first All-Star in 2004, and it has been somewhat forgotten because of it (or at least gotten a bad rap). Daugherty is considered to be one of, if not the series’ unlikeliest (and most polarizing) winner. He blew the first immunity challenge on Day 3, and was on the chopping block in the first tribal council of the season. He was also the last man left standing by Day 27 (out of 39) in a “Men vs. Women”-type season. An underdog, he end up surviving an extra five (!) tribal councils, outlasting everyone to win and become the sole survivor.
Funny 115‘s Mario Lanza has argued that Vanuatu‘s entire structure was crafted around a very specific goal:

I have always believed that the producers of Vanuatu wanted to see what would happen if the men and the women really did have a gender war, like they had expected to have happen back in Amazon. So they baited the women in the first episode, they sent them into a furious “woman takes all” gender war, and it all backfired when Chris ended up taking home the million dollar prize. The producers did all they could, they did everything they could to ensure that the men would be hated and the men would then be destroyed.. and then it backfired in their faces when a borderline-sexist unlikable slob defeated everybody. So yes the producers got their gender war, yes they got the women (and the audience) to hate all the men, but no they didn’t get the winner they had been hoping for. And if Vanuatu ended up unpopular because of this, the producers really have nobody to blame but themselves.

Whether or not a “gender war” was really the goal behind the season, it is undeniable that the entire narrative of Vanuatu primarily revolved (and evolved) around this “Men vs. Women” mentality. Right down to its last twelve days and Daugherty’s last stand. He was an unlikable person in an underdog position within an unpleasant tribe. So who is the audience supposed to root for? Well, that’s up to you.

Survivor Vanuatu Cast PhotoPick the winner.

Survivor has over thirty seasons of complicated, compelling, and not-so-compelling story arcs. Sometimes the edit telegraphs the winner (so-called “winner’s edit”). A great season keeps the audience on its toes. Like any good story, you want to know what happens next, and you are surprised when it does. Survivor winners are no exception.
So, what makes or break Survivor? Simple answer: its players. Casting is truly the key component of the game.
As Jeff Probst said himself, what they’re looking for is a player who is “a great storyteller”. When you get a bad cast, you get a bad season. Survivor: Nicaragua (Season 21) is an infamous example of bad storytelling. Few compelling players, few compelling stories to tell. Survivor: Samoa is also a sore spot for most people, thanks to an edit that completely drowned every player (winner included), except for the villainous Russel Hantz. He would return in the following season, the second All-Star, aptly named Heroes vs. Villains (Season 20). HvV turned out to be one of the most seasons beloved of the franchise. It had great casting, great dynamics, and it concluded many “character arcs” of previous Survivor legends. The true tent-pole of the series so far.

Over the years, Survivor has crafted its own mythology of characters you want to see return (and some you wouldn’t). That is why the upcoming Second Chance is already such a fascinating season. Usually, when contestants are revealed to the public, it’s months after the season has been shot and edited. This time around, we get to interact and vote for the cast itself before it even begins. And it’s all returnees! On some (small) level, we are the instigators of the story.

Survivor Second Chance Voting Pool The 32 candidates for Second Chance. Worst. Yearbook photos. Ever.

This concept of players being characters in Survivor‘s bi-annual story didn’t get any more self-referential than on Survivor: Philippines (Season 25). All thanks to one of the best players to truly leverage the show’s own narrative: Jonathan Penner. He was playing his third go-around in Philippines when Penner actually said the following to The Facts of Life‘s Lisa Whelchel—all on the show itself:

I’m like a storyteller, that’s what I do, you know? Survivor is a big story. What’s the story that’s going to be told this season? Who are the good guys and who are the bad guys? Who are the underdogs? Who is the audience going to be rooting for? What does the audience want to have happen?

The audience is going to watch you, and they’re going to say, she’s being loyal, to the people that she’s been loyal to all along, and that is a wonderful thing. But they are not going to be happy that you are helping these three guys go further. And I’m not going to try to get you and Skupin to come over to my side, but I hope that you and Skupin do the right thing, and tell a better story.
Listen, I don’t want to get in your head, I’m not trying to, I’m just talking, this is just my perspective on story. And you’re in the thick of it. You might be the fulcrum character.

Talk about being meta.

Survivor S25E09 Jonathan PennerJonathan Penner deep in thought.

The trend has continued in recent seasons, with many players banking on projecting a specific persona and (trying to) craft their own narrative on the show. They’re usually unsuccessful. The production and editors—the real storytellers of the show—have their own narrative in mind (often dictated by the story they want to tell and/or the winner and major players). See the aforementioned Vanuatu.

This “meta” component of casting self-aware contestants might have reached its apex in the last few seasons. Players who were raised as fans of the show were referencing previous seasons in their own games (something production was vehemently against for the longest time). One of the show’s biggest fans famously even won Survivor a few seasons back. It will be interesting to see how it continues to evolve in years to come.

Bojack Horseman writer Scott Chernoof and Rick & Morty composer Ryan Elder recently started their own Survivor podcast: Snakes, Rats and Goats. This week, the duo chatted with one such player. Max Dawson, one of the players of this season and potential Season 31 returnee, taught a class on Survivor and is now media consultant. The three dug deep into the show’s storytelling and the narrative of it all. It is pretty insightful and I suggest listening to the episode (at least its first 90 minutes).

Earlier this year, NPR’s Linda Holmes did an engaging expository article on why she loves Survivor (I recommend any non-fan to at least take a gander). Holmes pointed out:

I’ve met a certain number of people who have been on these shows, and never have I thought, “Wow, my feelings were the result of careful editing, because this person is not the way they appeared on television at all.” Nor have I ever had one say, “You know this other person who was on the show with me? Really not the way they appeared at all; that was manufactured by the show.” People are more complicated than they seem, sure, but that applies in any setting — people you know only at work are more complicated if you see their home lives. All perspectives on other people are limited and lacking in nuance when they occur at a distance, whether it’s on television, on the internet, or in person.

The discussion about the role of storytelling in Survivor has really just begun. There’s a lot to say about the show and its narrative evolution over the years (thirty seasons and counting!), so it’s likely I’ll come back to it at some point.
In the meantime, I hope you appreciated this brief overview of the show. If you did, I recommend checking out the lineup for Second Chance, including the players’ videos, and how they present themselves. (You can even vote for some them!)